V-Ray for 3ds Max快速教程。GPU 高分辨率渲染和渲染元素(V ...

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V-Ray for 3ds Max快速教程。

GPU 高分辨率渲染和渲染元素(V-Ray for 3ds Max Quick Tutorial: GPU High Resolution Rendering and Render Elements). WelcometothisV-rayfeatureshortdemonstration.Inthisvideo,wewilltakealookattheabilitytorenderveryhighresolutionimagestogetherwithalloftheirseparaterenderelements,alldoneontheV-RayRTGPU.V-RayRTGPUallowsforrenderingimagesregardlessoftheirresolution.Evenwhenrenderingultra-highdefinitionimagesV-Raywouldself-adjusttokeeptheGPUfullyutilizedandproducemaximumperformance.Anotheroptimizationforhighresolutionrenderingisthatalltheframebufferinformationisstoredinthecomputermemory.Thiskeepsthevideomemoryavailableforotherresources.WewillalsoutilizetheV-RayrenderelementswhichcouldbeusedforgreatercontrolincompositingTheycontaindifferentshadingcomponentssuchaslighting,reflection,GIandsoon.Whenproperlycompositedtheyreconstructtheoriginalrendering.TherenderelementsarerenderedsimultaneouslywiththerenderanddonotaddextrarendertimeThisway,forinstance,wecanseethedenoiserrenderelementupdateinrealtimeduringrenderingWecouldalsoaddsomeutilityrenderelementssuchasMultiMattewhichallowsforextractingmasksandExtraTex-foraddingacustomtexture,forexampleVRayDirtAnotherveryusefulrenderelementistheLightSelectwhichextractsthelightcontributionofapre-selectedlightsource.Thisallowsforadjustmentsoflight’sintensityandcolorinpostwithoutre-renderingtheimage.WhenusingV-RayRTGPU,alltheshadingcomponentssuchasreflection,refraction,GI,andsoonareincludedintheLightSelectrenderelement.ThisistrueinthecaseofusingBFBFasourGIengine.InfutureversionsofV-RaythiswouldbesupportedusingBFLCaswell.Let’sopenuptherendersettingsandsetthedesiredresolution.Inthisparticularcaselet’sgoforsomethingcloseto4Kresolution.Next,let’ssettheenginetypetoCUDA,sowecanrenderusingtheGPU.Wearegoingtorenderalltheseparaterenderelementsandusethemforcompositinglater.Let’ssetadestinationfolderwheretheywouldbesavedaftertherenderingisfinished.UndertheFramebufferrolloutclickontheSeparaterenderchannelscheckboxandchoosethedesireddestination.Finally,undertheRenderElementstabwecanaddalltheelementsweneed.Inthisexample,wealreadyhavesome.Let’saddacouplemore.YoucandothatbyclickingontheAddbuttonandselectingfromthelist.Let’schooseVrayLightSelect,specifyalightsource,andalsogiveitanametokeepthingsorganized.AnotherusefulrenderelementwecanaddistheVRayExtraTex.Weneedtosupplyatexturetomakeitwork.Inthisexample,wewillpluginaVRayDirttexture.Let’snameitappropriatelyandgoaheadandhittherenderbutton.Whiletherenderingisgoingonwecanswitchbetweentheseparaterenderelementsandseehoweachoneofthemprogresses.Ifwehavesetsomecolorcorrectionswithintheframebufferthatwe’dliketouselateron,wecandosobysavingthemtoaLUTfileandloadthemasneeded.Oncetherenderingprocessiscompleted,wecanloadalltheseparaterenderelementsandcompositetheminasoftwareofchoice.Inthisdemonstration,wearegoingtousePhotoshop.Thefirstthingwewilldoissettheblendingmodeofalloftherenderelementsto“Add”.Let’sleaveonlytheLightSelectones.Let’spickoneofthelightsandchangeitscolorandintensity.Next,wecanusetheMultiMatterenderelementtomaskoffcertainpartsoftheimageandmakechangesonlytotheunmaskedparts.Let’sselecteverythinginthebluechannelandmakesomechangestotheReflectionrenderelement.Wecaneasilychangethehueandsaturationofthereflectionstoachieveacertainlookandfeel.Followingthesamelogic,wecanquicklychangethecolorofthesub-surfacescatterrenderelementaswell.Lastly,let’saddacolorlookupadjustmentlayerandloadourcolorcorrectionsfilethatwehaveexportedfromtheV-RayFrameBufferearlier.Inthisvideo,wewentoverrenderingveryhighresolutionimagesontheVRayRTGPUandalsorenderingseparaterenderelementsthatcouldbeusedincompositing.Ihopeyouhavefoundthisvideousefulandhelpful.Pleasegiveusyourfeedback,comment,orshareit.Ifyou’dliketofollowalongthistutorial,pleasedownloadthescenefromthelinkprovidedinthevideo’sdescription.MakesureyoucheckoutmoreoftheV-Rayfeaturevideosandbeonthelookoutfornewones.Thankyouforwatching.WelcometothisV-rayfeatureshortdemonstration. x1.0 x0.5 x0.75 x1.0 x1.5 影片重複 字級大小 快速鍵 返回 175% 150% 125% 100% 90% 字幕與單字 影片操作你可以在這邊進行「影片」的調整,以及「字幕」的顯示 Back Next B1中級 美國腔 V-Rayfor3dsMax快速教程。

GPU高分辨率渲染和渲染元素(V-Rayfor3dsMaxQuickTutorial:GPUHighResolutionRenderingandRenderElements) 294 陳凱爾 發佈於 2021年01月14日 更多分享 分享 收藏 回報 影片單字



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